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Psychic
Aug 30, 2009 15:08:45 GMT -5
Post by Admin on Aug 30, 2009 15:08:45 GMT -5
Psychics use the power of their minds to blow their opponents away with ease. Prerequisites: Level 20 HP 3x MP 4x Freebie Skill:Psycho Bomb - Does non-elemental magical damage to all foes. Chance of silence. 10 MP Branch A-1:Telekinesis - Chance to eject target from battle. 10 MP Branch B-1:Mazer Eye: Deals medium physical damage on one target. Chance of Blind. 10 MP Branch A-2:Brain Storm - Inflicts Confuse and Silence on all foes. 15 MP Branch B-2:Express - User gets Haste, which allows them to use three actions instead of only two. 15 MP Branch A-3:Magic Guard - A telekinetic shield that forms around the user and protects them from magic damage. Lasts 3 turns. 15 MP Physic Guard - A telekinetic shield that protects the user from physical damage. Lasts 3 turns. 15 MP. Branch B-3:Teleportation - Can teleport behind the opponent. 20 MP Final Move:Costs 3 AP Excellence - Prevents the user from taking damage for 2 turns. 50 MP
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